Hail, traveler, and welcome to the annals of Goði Sagas: Ísland, a game of strategy and intrigue where chieftains vie for dominance in the untamed lands of Ísland.
Embark on an epic journey through the mystical lands of Iceland. Forge alliances, build your clan, and leave a legacy that will be remembered for ages in this immersive turn-based MMORPG.
Test your strategic mettle in turn-based warfare across medieval Iceland. Lead your forces in land skirmishes and naval battles, where terrain, logistics, and leadership are the keys to dominance.
The entirety of medieval Iceland and its surrounding waters unfolds on a strategic board-like map. Master movement across varied vegetation and terrain, adapting to dynamic weather patterns that introduce realistic challenges and dangers to your journeys. Every step requires careful consideration.
From humble origins, carve your path to prominence in a deep RPG. Forge alliances, ignite feuds, build your domain, dominate politics and the economy through production and trade, and even master the shadows with spy games.
Journey into authentic medieval Iceland. Live the grand tales of its past.
This week's diary covers the development of a basic in-house game editor. This tool is being built specifically to accelerate the creation of the game map, which comprises approximately 10,000 individual tiles, each requiring specific terrain and vegetation assignments.
The primary goal of this editor is to streamline the process of placing and configuring these tiles, making map iteration and expansion significantly more efficient. It allows for direct manipulation and management of the detailed environment.
Alongside the editor development, foundational work continues on the game's historical conceptual framework and database. This involves solidifying the historical accuracy of various elements and organizing the data that will drive gameplay, including character information, historical events, and item details.
These two seemingly separate efforts are crucial for building both the tangible world players will interact with and the underlying systems that provide context and depth to the Goði Sagas: Ísland experience.
Read MoreThis week's update covers the initial planning and implementation of the basic game UI MVP (Minimum Viable Product), which is essentially the alpha version of the user interface.
The focus has been on establishing the foundational elements that players will interact with across different sections of the game. This includes designing the initial layout and functionality for key areas such as the map view, resource management, unit control, and basic menu navigation.
The goal of this MVP UI is to provide a functional framework for testing core gameplay loops and gathering early feedback. It prioritizes essential interactions over visual polish at this stage.
It's an iterative process, and this initial UI will serve as a base upon which more features and visual enhancements will be built in future development cycles. The ability for users to navigate and interact with the game's fundamental systems is the key objective for this phase.
Read MoreThis week's diary focuses on the map design for Ísland. It's been a priority to create a strategic and authentic representation of medieval Iceland's diverse landscapes.
Significant work has been done on terrain mapping, accurately depicting icy fjords, volcanic wastelands, and ancient forests. This detailed terrain will strategically impact movement, combat, and resource availability.
Vegetation mapping across the island adds another layer of depth, with different plant life in coastal areas versus the highlands, influencing both visuals and strategic options.
The sea regions surrounding Iceland are also being carefully designed, featuring navigable fjords, strategic straits, and open waters that will affect naval movement and trade.
The aim is a stunning and strategically rich map where every tile offers meaningful choices and contributes to the overall gameplay experience.
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